Factsheet

Developer:
Thomas Van Bouwel
Based in Brussels, Belgium

Release date:
September 17th, 2020

Platforms:
Oculus Quest
Oculus Rift
SteamVR

Website:
cubism-vr.com

Regular Price:

USD$9.99
EUR€9.99
GBP£7.99

Description

Challenge your mind in Cubism, a deceptively simple puzzle game where you assemble increasingly complex shapes out of colorfull blocks.
Immerse yourself in a zen environment as you reason your way through 60 puzzles which will put your spatial thinking skills to the test.

Design

Inspired by classic solid dissection puzzles like the Soma cube or the Bedlam cube, the gameplay perfectly fits the VR medium as tracked headsets and controllers provide the spatial insight and hand-dexterity to solve these complex spatial puzzles.
The game's aesthetic was also heavily inspired by minimal mobile games like Mini Metro, Monument Valley and Hitman Go, and aims to explore what a similar minimal design can look like in a VR game.

Cubism was designed to be as pick-up-and-play as possible. Within the first 10-30 seconds of launching the game, players learn the core mechanics and are solving their first puzzle, making it a great game for newcomers to VR.

History

Cubism started as a weekend prototype in 2017 by VR developer Thomas Van Bouwel. After a positive reception to the concept by early testers and the online VR community, Thomas started developing the game in his spare time.

A first trailer and demo was released on Steam and Itch.io in early 2018, and a short demo with experimental hand-tracking support was released on SideQuest in late 2019. Feedback from these demo's, along with in-person testing during various events, helped refine the gameplay to ensure the game was fun and accessible regardless of a player's familiarity with VR.

The game released on Oculus Quest, Oculus Rift and SteamVR on September 17th 2020, with cross-buy support for Quest and Rift.
On Quest, the game didn't launching with hand-tracking support, although an improved version of hand-tracking input is planned in a future release along with other updates.

Features

  • 60 puzzles with difficulties ranging form easy to expert
  • A zen, minimal design to immerse yourself in while puzzeling
  • A light and dark color theme
  • A versatile spectator camera (Rift and Steam only)

Videos

Cubism - release trailer YouTube


Images

download all screenshots & photos as .zip (42MB)
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solve_0.gif
solve_2.gif
menu.gif
dark.gif
Coverart.png

download logo files as .zip (81KB)
logo

Awards & Recognition

  • "Best AR/VR/MR (Nominee)" Belgian Game Awards, 15 February, 2019
  • "Best XR Game (Nominee)" BitAwards, 1 February, 2019


Selected Articles

  • "Cubism Review: A VR Puzzle Game With All The Right Pieces (4 stars)"
    - Harry Baker, UploadVR
  • "Cubism Review (8.5/10)"
    - Omar Kamel, 6DOF Reviews
  • "Cubism Test: Zeitlos schöner 3D-Puzzler für Quest"
    - Tomislav Bezmalinovic, Mixed.de
  • "Casual 3D Puzzle Game ‘Cubism’ Set to Launch Next Week on Quest, Rift and Steam"
    - Ben Lang, Road to VR
  • "Promising Puzzler Cubism Gets September Release Date For Quest And PC VR"
    - Ian Hamilton, UploadVR
  • "Cubism aims to artfully tickle your brain"
    - Scott Hayden, Road to VR
  • "It’s nice to see a game that beseeches you to slow down and have a Zen experience at your own pace."
    - Stephanie Chan, VentureBeat


About Thomas Van Bouwel

Boilerplate
Thomas Van Bouwel is a Belgian/Brazilian VR developer based in Brussels. His work in VR spans from indie games to enterprise software for architects and engineers.

More information
More information on Thomas Van Bouwel, our logo & relevant media are available here.


Cubism Credits

Thomas Van Bouwel
Lead Developer

Sahlia Wong
Pianist

Contact

Inquiries
thomas@cubism-vr.com

Twitter (developer)
http://twitter.com/tovanbo

Twitter (game)
http://twitter.com/cubismvr


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks